Assess
We review the codebase, engine, dependencies, controls, and commercial fit before anyone commits.
Native game porting & publishing
Mac is gaming's most overlooked premium audience. Portborn brings beloved PC games to it—native, polished, and ready for the Mac App Store.
The opportunity
We believe Mac is gaming's most overlooked premium audience. Portborn closes the gap between PC games players already love and the Mac owners waiting to play them.
For developers, that means a new platform and a new revenue stream—without building an internal Mac team.
The Portborn process
One partner across engineering, quality, submission, and launch.
We review the codebase, engine, dependencies, controls, and commercial fit before anyone commits.
We adapt the build for modern macOS and Apple silicon, replacing platform-specific systems where needed.
We tune input, display, saves, performance, signing, sandboxing, and the details Mac players notice.
We package, submit, and support the launch—on the Mac App Store and wherever else makes sense.
Built for developers
Portborn is the specialist team you do not need to hire. We work from your existing source, protect what makes the game special, and structure the partnership around shared upside.
Start a confidential conversationPermission-based partnerships with clear ownership and boundaries.
Flexible fee and revenue-share structures built around the opportunity.
A real macOS product—not a compatibility wrapper presented as a port.
Engineering, QA, store operations, launch support, and updates.
Proof, then promises
Our technical pilot uses Micropolis to exercise the path from an open-source PC codebase to a modern native macOS build.
Native Apple silicon build running, with the packaging and compatibility work documented for the next port.
What we are looking for
Have a game in mind?
We are speaking with developers and rights holders about Portborn's first commercial releases.
hello@portborn.com